COMPUTER SCIENCE
Total Marks - 100
Total Marks - 100
Candidates will be asked to attempt total five questions including one compulsory objective type question. They will attempt atleast one question from each section. Each question will carry 20 marks.
SECTION-A
Computer Architecture
Introduction to modern machine Architecture, Storage Hierarchy Main/ Virtual/ Cache/ Secondary Memory, CPU, ALU, Peripheral communication, Designing of Instruction set, Stored program concept. Introduction to parallel computing; SIMD/MIMD.
Operating System
Functions/Types of operating systems, Processes, Interprocess Communication/ Synchronization/Co-ordination, Process Scheduling Policies, Virtual Memory Management Techniques: Paging/Segmentation, File Management Systems.
Computer Networks
LAN/WAN/MAN, Communication channels, Internetworking, Internet, Network layer structure, ISO Internet Protocol, OSI/TCP/IP reference model.
SECTION - B
Structured and Object Oriented Programming
Basics of C/C++ environment, memory concepts. operators, control structures, selection structures, Array & functions/methods, classes & data Abstractions, inheritance and polymorphism.
Data Structures and Algorithms
Pseudo language, Functions, Iteration, Recursion, Time/Complexity Analysis, Stacks Queue, hashing. linked list, Searching; Sequential. Binary, Soiling Algorithms, Graphs Algorithms, Tree Algorithms, Trees, ADTs, Implementation using Structured/object oriented languages.
Software Engineering
Introduction to Software Engineering, Software life cycle, Software Design Methodologies: Structured/Object oriented, Software documentation and Management, Introduction to CASE tools.
SECTION - C
Data Base Management
Data Models, E-R Models, Relational Database concepts, SQL, Normalization, Database Design.
Web Programming
HTML, CGI, PERL, JAVA: Applet/Script, WWW, Web based unit face Design.
Computer Graphics
Fundamentals of input, display and hard copy devices, scan conversion of geometric primitives. 2D and 3D geometric transformations, clipping and windowing, scene modeling and animation, algorithms for visible and surface determination.
SUGGESTED READINGS
Title | Author | |
---|---|---|
1
| Computer Concepts, 3rd Edition, ITP, 1998 | J.J. Parsond & D. Oja |
2
| Mathematical Structures for Computer Science, Freeman & Company | G.L. Gersting |
3
| JavaScript: The Definitive Guide, 2/e, O’Reilly, 1997 | D. Flanagan |
4
| The HTML Sourcebook, Wiley, 1996 | I.S. Graham |
5
| Computer Science: An overview, 6/e, Addison-Wesley, 1998 | J.G. Brookshear |
6
| Java: An Object First Approach, Addison-Wesley, 1998 | F. Culwin |
7
| Web Page Scripting Techniques, Hayden Books, 1996 | J. Bloomberg, J. Kawaski J. and P. Treffers |
8
| Computer Organization and Architecture: Designing for Performance; 4/e, Prentice-Hall 1997 | W. Stallings |
9
| The Art of Computer Programming, Addison-Wesley;Vol. 1 Fundamental Algorithms, 3/e, 1997 | D.E. Knuth |
10
| Algorithms and Data Structures, Prentice-Hall, 1985 | N. Wirth |
11
| Introduction to Database Systems, 6/e, Addison-Wesley 1996 | C.J. Date |
12
| Software Engineering, 6/e 1998 | Ian Sommerville |
13
| Software Engineering: A Practitioners Approach 4/e, McGraw-Hill, 1997 | R. Pressman |
14
| Computer Networks, 3rd Edition, Prentice-Hall, 1996 | S. Tanenbaum |
15
| Operating System Concepts, 4/e, Addison Wesley, 1996 | Silberschatz & J. Peterson |
16
| Computer Graphics: Principles and Practice, 2/e, Addison-Wesley 1996 | Foly/Van Dam/ Feiner/Hughes |
17
| Computer Networks and Internet, Prentice-Hall, 1998 | D.E. Comer |
18
| C++: How to Program, Prentice-Hall, 1998 | H.M. Deitel, P.J. Deitel |
19
| Database Processing, Fundamentals, Design Implementation; 4th edition, Macmillan Publishing Company, New York 1993 | David M. Kropnke |
20
| Data and Computer Communication, 5th Edition, Prentice-Hall International, 1997 | W. Stallings |
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